![]() We understand that you will now need time to re-evaluate your production capabilities. We will also provide Softimage support services (including Hot Fixes and Service Packs) to all Softimage customers with Autodesk Subscription, at no cost, until April 30, 2016. Autodesk will continue to offer product support until April 30, 2016. This final version is expected to ship on or around April 14, 2014. We regret to inform you that the upcoming 2015 release will be the last one for Softimage® software. Architecture, Engineering and Construction.Architecture, Engineering & Construction.Modo seems to be a good choice but yet I don't own it since long enough to tell beside the renders are incredible and the speed is amazing. For me I find it annoying and prefer a single application. ![]() Well I started myself with Truespace (quiet some time ago) and won even a caligari (past owners of Truespace) contest in Jan 2000 ( ) and some mentions (, ).Īfter a while, Truespace simply wasn't enough for me as I was trying to work more with Subdivision Surfaces and Truespace was quiet lacking in this department, I switched then Lightwave which honestly is a complete different world.Īnd now, after long years of fidelity to Lightwave, I decided to purchase Modo 501 as it offers me a few features which simply are not there in Lightwave and I'm waiting since too long, also Lightwave do currently have a split between the modeler (create 3D models) and the Layout software (where you setup your models, create the anims, lighting, and render). So try them, check the features, check the work-flow (as this changes A LOT from one soft to the other) and then only then decide which one suit you better. Most if not all softs offer a demo / trial version. (Goal was to test furs, global illumination and micro displacement not to create a great image ) ) That's also what offers a good software: very quick render times. ![]() What could you expect of softwares like Modo ?īTW this image as been rendered by me and took 2 min and 30 sec to render. Most softwares runs on Windows and Mac OSX. I will stop here the list as it is nearly without limit. On the same site you will find maya and softimage (yes they bought their concurrents) On the higher level you will find between 3-10K: Project Messiah (excellent for animations / soft bodies) Then if you have a little budget (count about 1000$) you could pick one of those: (just to setup & render, no modeling tools) On the other side you can fully develop for it in Python. ![]() You may start with THE open source 3D package: but you may get annoyed by its interface and the lack of features of the renderer. ![]() Of course the more features, the more likely you will not find them in a free or cheap package. Render with all the possible features (Global illumination, Sub surface scattering, ray tracing, refractions, micro displacement, fur and more)? Render animated movies with bones deformation? Render animated movies without bones deformations? Create models with displacement maps, complex textures or more? Use pre-made human models and just setup the poses? Well, as always you must first think what are your goals: So how can you pick one? What should you learn? How much you should expect to pay? As all, 3D softwares are not all equals, some offers more features than others, some are free some are extremely expensive, and yet some are specialized in some domains where others are more all rounded. ![]()
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